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In addition to regular left-and-right movement, and despite the 2D look of the game, levels consist of three levels of depth-the foreground, middle ground and background-and maybe traversed between either automatically by the game itself, or by the player's command. To control their Sackboy character, the player moves by using the analogue sticks, jump with varying degrees of height depending on the pressure applied to the action button, and grab onto objects to either move or swing on them. Ī screenshot from the Savannah level "Swinging Safari". The main story mode comprises more than 50 pre-built levels in total. The story mode comprises eight themed areas, with each area containing three or four main levels, and some of these levels, in turn, contain collectable keys to unlock bonus mini-levels. By completing the levels available to them (by reaching the scoreboard), the player may advance the story and play further unlocked levels. The Play section of LittleBigPlanet consists of several levels that have been created by Media Molecule, and are based around different themes that draw inspiration from real-world locations and events, including the deserts from South America, the streets of New York City, Japanese gardens, and the icy Arctic.
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Once the basics are mastered, the player is free to play the rest of the game. Initially, only the Play mode is available and the player must complete the first area of the game and some tutorials, narrated by Stephen Fry. Through the "pod", a personal space, the player can access the three modes of gameplay, and decorate the room with stickers and decorations. These three modes are described by the title's tagline: Play. The player uses these abilities in several ways: to play and explore the environments that come with the game, which feature platforming elements such as jumping, pushing, grabbing and running, and which make use of the game's robust physics engine to create their own content, such as placing stickers into levels, in addition to using the level editor to create, destroy, edit and manipulate levels and to share creations, by publishing items such as levels and objects with the online community, and play these creations online with others. Grabbable objects can have the designation of being purely for mobility, such as swinging, or they can be pushed, pulled, switched, or operate in other manners. Sackboy can run and jump and grab certain objects. Though the game features a set of pre-built levels for the player to explore, the game's customisable nature is equally important, from altering the player's character and personal space to building entirely new objects and levels, and sharing and playing them online with other players as part of the LittleBigPlanet community.
The game revolves around the player's control of a small character, known as a "Sackboy", in a variety of platforming levels.
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The game was offered by Sony as a free download as part of their 'Welcome Back' program, following the PlayStation Network outage of 2011.
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A PSP version of the game was released in November 2009, featuring new levels. It has been described as one of the greatest video games ever made by various publications and critics. Additional praise was given to its scope and future potential based on user-created content minor criticism was reserved for specific elements of the gameplay mechanics and level creation facilities.
The game received critical acclaim from critics and has been praised for its presentation, including its graphics, physics, and audio, along with its gameplay and a large array of customisable costumes and online features. The game includes user-generated content allowing users to create their own levels.
It was announced in March 2007, by Phil Harrison at the Game Developers Conference. LittleBigPlanet ( LBP) is a 2008 puzzle-platform game developed by British developer Media Molecule and published by Sony Computer Entertainment for the PlayStation 3.